All three portrait mounts have cutouts for a standard Lightning cable, allowing you to use the dock handsfree, while still being able to pick up the phone when you need to. The dock features room for two iPhone 4’s or 5’s (I’ll usually stock it with a 4S and a 5S) on the left, and a 6 or 6 Plus on the right. … This was just enough height to catch the lip of all of my devices and hold them in place, and with the very low height of the lip, most of the force is exerted laterally across the studs, which means even the weak and unsupported plates I used in places haven’t come off during normal use. I like to keep a pretty clean work environment, with my big development screens taking the majority of the attention, and the devices under testing staying out of the way until they’re needed.
After a long and well deserved break, Southwest Gecko is spinning back up again. What have we been doing in all this time? Well, I’ve taken a full time iOS programming job, which has obviously taken up the majority of what used to be my prime coding hours. We’ve also released a small update to […]
@IndieGamerChick tweeted a while back “… NEVER set a date for a self-published game”. This struck a chord with me – on one sense it makes a lot of sense. Why publish an unfinished product? Why push to meet deadlines, when the only one who’ll even notice is you? On the other hand, we’re engineers. […]
Whew, what a month. The holiday season is always the most difficult time to get any work done when you work from home. Not only are there tons of holiday tasks to get done, constantly distracting from the office, but the Kids spend more time out of school than in. Right now Number One (a.k.a. […]
Starting today, I’ll be bringing monthly developer updates from the world of indie game development. This month, I’ll start by letting everyone in on the story so far… Way back in 2011 I had the crazy idea of quitting my job to do two things: 1) spend more time with the kids, and 2) start […]
This is a lesson I learned a long time ago, mainly while testing other people’s code. I just learned it again the hard way when we discovered a nasty little bug that was actually causing a crash in a released app! This is an important one, so let me say it again: Never Trust your […]
Software is made up of layers. At it’s root, we’ve got machine code, all the way up to the highest level of whatever SDK we’ve chosen to use at that moment. In between we’ve got all those layers of obfuscation we’ve built in over the years to make our coding lives easier. We teach our […]